Design Principles I, Fall 2015, Instructor: Matthew Bird
Design Principles I (2015)
Below is a collection of some of the projects and assignments that I created throughout Design Principles I.
Prompt: Make a 3" x 3" box out of chipboard. The outside dimensions of this box must be 3 inches by 3 inches by 3 inches.
I created a 3" x 3" x 3" cube by stacking 3" x 3" squares of chipboard on top of each other, and gluing them together. This project served as a model-making exercise, as well as a drawing tool for future use.
Prompt: Using white Bristol Board, make one of these rectangles, with accurate outside dimensions: 1x3x6, 3x6x9, 3x3x6, or 3x3x9. Create a grid on the surface to include markings every inch (how you achieve this is up to you, but the divisions need to be accurate).
I created my model using a inner-tab system, and chose to mark each inch by using score marks. I wanted to add a tactile quality to my prism, while still allowing for the overall form to be easily visible.
Prompt: Combine 3 rectangles in perspective. Use hidden lines to show where you connect your rectangles.
Prompt: Using the previous perspective drawings, render them using tools on Photoshop or Illustrator.
This exercise was meant to show that we could work between physical drawings and digital renderings to produce a final image.
Prompt: Draw irregular, contoured solids. Make sure that your contours describe the form of your object.
Prompt: Draw a rectangle in perspective. Then choose an axis (x, y, or z) to rotate the rectangle around 180 degrees.
Prompt: Create "4-block" rotations, where your original rectangle rotates every 90 degrees.
Prompt: Create an "8-block" rotation, where your original rectangle rotates every 45 degrees.
Prompt: Use geometry as a means of describing the structure of real-life objects. Carve into the geometry to find the more organic forms. Draw these objects in perspective.
Prompt: Create a quick works-like model of a real-life object.
I decided to create a model of a camcorder. This model-making exercise was meant to show us fast ways of producing models that could simulate the real object and demonstrate the function of the real object.
Prompt: Pick an object and create a 3-view orthographic of it on Illustrator. Divide the object into sections to create a section orthographic, which will help in the creation of a fin model.
Prompt: Create a fin model of the object you selected in the previous assignment.
Prompt: Create a dimension orthographic of the object you selected.
Prompt: Create an operational sequence board of an appliance.
Prompt: Create an exploded view model of that appliance.